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Hippogriff

From Ashenzari's Archive
Version 0.33: This article may not be up to date for the latest stable release of Crawl.
hippogriff H 
HP 28-57
HD 7
XP 263
Speed 10
AC 2
EV 7
Will 20
Attack1 12 (peck: plain)


Attack2 9 (claw: plain)


Attack3 9 (claw: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type hippogriff, hippogriff
Flags Flying
Warm-blooded
A large creature with the hindquarters of a horse and the wings, head and talons of a great eagle. As popular heraldric creatures, some fortresses may keep them as symbols and defenders alike, where they in turn launch intruders into the waiting blades of their masters.

Useful Info

Hippogriffs are freakish flying hybrids. They have multiple attacks that can add up damage fast against lightly armored opponents, and the ability to pull you forward and deal slight damage at range. They can also alert nearby troops with Warning Cry. They are found primarily in baileys, but can also be seen very rarely in the Lair and as shapeshifters.

Spells

Tile Name Damage Range Flags
Beckoning Gale 2d8 LOS Natural flag
Warning Cry — — Vocal flag,
Breath flag

Tips & Tricks

  • Hippogriffs, like most natural creatures, are susceptible to poison. They have moderately high health, so don't expect them to go down as easily as the other inhabitants of a bailey.
  • Hippogriffs have pitiful willpower and can be easily hexed.

History

  • Hippogriffs were re-added in 0.33 as a bailey exclusive, with their new Beckoning Gale ability.
  • Hippogriffs were removed in 0.26.
  • In 0.19, they were merged with griffons, which slightly buffed hippogriffs' HP and damage.