Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fire Magic

From Ashenzari's Archive
(Redirected from Fire magic)
Version 0.33: This article may not be up to date for the latest stable release of Crawl.

The Fire Magic school determines how easily you can manipulate fire.

Fire magic focuses greatly on dealing direct damage to enemies, though a few spells offer slightly more subtlety. Practitioners should have no difficulty due to a lack of firepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by fire resistance.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-1 1 -1 1 -1 -1 11 0 -1 0 -1 0 6 0 0 -3 -3 2 -2 0 0 -1 -1 -2 -2 1 -3 0


Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

Foxfire Conjuration/Fire 1 25 1 Book of Fire

Level 2

Scorch Fire 2 50 3 8 Destructive Book of Scorching
Sirocco Air/Fire 2 50 1 2 Destructive, Dir or target, Needs tracer Book of Minor Magic

Level 3

File:Dragon veins.png Dragon Veins Air/Earth/Fire/Ice 3 75 LOS 3 Destructive Book of the Dragon
Inner Flame Fire/Hexes 3 100 LOS 3 Will check, Destructive, Not self, Target Book of Flames
Book of Spontaneous Combustion
Volatile Blastmotes Fire/Translocation 3 50 3 Destructive Book of Blasting
Book of Movement

Level 4

Flame Wave Conjuration/Fire 4 100 3 12 Area Book of Flames
Book of Scorching
Forge Blazeheart Golem Fire/Forgecraft 4 100 4 Book of Dangerous Friends
Handbook of Applied Construction
Ignite Poison Alchemy/Fire 4 100 4 Area, Destructive Book of Blood
Everburning Encyclopedia
Sticky Flame Alchemy/Fire 4 100 1 4 Destructive, Dir or target, Needs tracer Everburning Encyclopedia
Book of Flames

Level 5

Detonation Catalyst Alchemy/Fire 5 100 15 Selfench Book of Battle
Book of Spontaneous Combustion
Fireball Conjuration/Fire 5 200 5 15 Dir or target, Needs tracer Book of the Dragon
Book of the Spheres

Level 6

Forge Monarch Bomb Fire/Forgecraft 6 200 6 Book of Blasting
Book of Contraptions
Plasma Beam Air/Fire 6 200 LOS 20 Destructive, Noisy Book of Fire
Book of Lightning
Starburst Conjuration/Fire 6 200 5 6 Area Book of Fire
Book of Spectacle

Level 7

Hellfire Mortar Earth/Fire/Forgecraft 7 200 LOS 20 Destructive, Dir or target Compendium of Siegecraft
Trismegistus Codex

Level 8

Ignition Fire 8 200 15 Area, Destructive Everburning Encyclopedia
Book of Spontaneous Combustion

Level 9

Fire Storm Conjuration/Fire 9 200 5 25 Area, Needs tracer, Target Book of Annihilations

Sources

Tips & Tricks

  • Most Fire spells aren't weaker against foes standing in water - they're stronger. When fiery beams pass over water, they create steam clouds, which deal extra damage. Steam can also be used to block line of sight. (The exception is Sticky Flame, which gets extinguished by water.)

See Also

History