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Mace

From Ashenzari's Archive
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Name Mace
Skill Maces & Flails
Damage 8
Accuracy +3
Base delay (%) 14 (140%)
Min delay 7 at skill 14
Hands 1H
Size Little
Ranged? No
A short club with a metal head.

"[My plan] does not propose to fill your lobby with squabbling colony agents, who will require the interposition of your mace at every instant to keep the peace among them."

-Edmund Burke, "On Conciliation With America", speech in Parliament. 1775.

This weapon falls into the Maces & Flails category. It is a one handed weapon.

The mace is a fairly light Maces & Flails weapon. Many backgrounds can start with one.

Strategy

As a "simple" starting weapon, the mace is slightly weaker than the falchion, but stronger than a hand axe. Maces & Flails scale with strength and have good single-target damage, making them good for characters planning to use heavy armour.

Although a decent option for the early game, you'll want to find something more powerful in fairly short order. Flails are stronger and attack just as quickly, though at an accuracy penalty.

Image
Mundane
Magical
Artifact
Weapons
Axes Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe
Maces & Flails Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip
Long Blades Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword
Polearms Bardiche • Demon trident • Glaive • Halberd (Scythe) • Partisan • Spear • Trident • Trishula
Ranged Weapons Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow
Short Blades Dagger • Quick blade • Rapier • Short sword
Staves Lajatang • Magical staff • Quarterstaff
Throwing Boomerang • Dart • Javelin • Large rock • Stone • Throwing net
Contents