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Jorogumo

From Ashenzari's Archive
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
jorogumo H 
HP 56-114
HD 12
XP 849
Speed 12
AC 4
EV 14
Will 60
Attack1 28 (hit: paralyse)



Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type jorogumo, jorogumo
Flags See invisible
Web immune
Speaks
Warm-blooded
Evil
A spider spirit that takes the appearance of a human. It weaves deadly magics to incapacitate and kill its prey.

Useful Info

Jorogumos are monsters that take spider-like forms. If you aren't fully immune to poison, their melee attacks can slow and paralyse for 1-3 turns (similar to hornets). At range, they can trap you in webs and shoot bolts of negative energy. They are found in the Spider's Nest.

Spells

Tile Name Damage Range Flags
Bolt of Draining 3d20 5 Wizard flag
Ensnare — 5 Wizard flag

Tips & Tricks

  • Incredibly high threat enemy. If you aren't immune to poison (and aren't a Formicid), getting hit in melee should be treated like instant death. Just one hit can paralyse you for 3 turns, which is enough for a crowd of spiders to kill you from 100% health. A jorogumo by itself can deal up to 240 negative energy damage in 3 turns, enough to kill most characters without rN+.
That's not to mention its spells - Ensnare halves EV and prevents you from moving and attacking with melee and ranged weapons. Bolt of Draining is high damage.

Trivia

A Jorōgumo is a type of creature from Japanese folklore that takes the forms of beautiful women to lure in and deceive others before preying upon them.

History

  • Jorogumos were added in 0.28.