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Grand avatar (monster)

From Ashenzari's Archive
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
grand avatar R 
HP 50
HD 5
XP 0
Speed 30
AC 20
EV 5
Will ∞
Attack1 30 (hit: reach)



Resistances rF++, rC++,
rElec++,
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

rPois++,
rN+++, rTorm,
rRot+++, rSticky,
rAcid, rConstr,
rDrown, rWater

Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Medium
Type grand avatar, grand avatar
Flags Glows
Insubstantial
Levitate
No regenerate
No experience gain
No poly
See invisible
An avatar of battle and bloodshed, capable of mimicking sufficiently damaging physical attacks and conjurations from its creator and their allies.

Useful Info

Grand avatars are conjured monsters that mimic melee and ranged attacks. They can be conjured by the monster-only spell Grand Avatar. Their ranged attack is an irresistible barrage of energy (2d10) that never misses.

History

  • Grand avatars were removed along with the spell in 0.17.
  • Grand avatars were added in 0.14.