Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.4K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Control Teleport

From Ashenzari's Archive
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
 Control Teleport
Level 4
School1 Charms
School2 Translocation
Source(s)
Casting noise 3
Spell noise 0
This spell allows the caster to control their next translocation – either by selecting an approximate target for a teleport, or by selecting a direction for a blink. Be wary that controlled translocations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled ones.

Control Teleport is a level 4 Charms/Translocations spell which temporarily grants the caster the teleport control (cTele) status effect. When teleporting with this status, you can choose a specific location, and you will land within 2 tiles of that square (heavily favoring 1 tile away). However, the teleport is delayed by 1d3 turns. When making an uncontrolled blink, you'll be sent 2-7 squares in a direction of your choosing.

The status wears off after you make 1 teleport or blink. Be aware that it will cause some magic contamination.

History

  • This spell was removed in 0.17.
  • Prior to 0.13, the cTele status didn't wear off after a teleport/blink; you could perform multiple controlled teleports with a single cast. Also, controlled teleports didn't delay teleports.
Contents