Module:Stab bonus
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local p = {}
-- This function is based on player_stab_weapon_bonus in attack.cc local function stab_weapon(skill, weapon, tier)
local damage = 1 if weapon ~= "Others" then damage = damage * (1 + skill / (tier * 10)) end
damage = damage*(1 + skill / (tier*12)) return 100*(damage-1)
end
local function stab_bonus(skill, weapon)
local bonuses = {}
for _, tier in ipairs({1, 2, 4, 6}) do
table.insert(bonuses, stab_weapon(skill, weapon, tier))
end
return bonuses
end
function p.stab_table(frame)
local ret = [=[{| class="prettytable" style="border:none; margin:0; padding:0;"
|- ! rowspan=2 | Stealth/Weapon skill average ! colspan=4 | Short Blades ! colspan=4 | Others |- ! Tier 1 ! Tier 2 ! Tier 3 ! Tier 4 ! Tier 1 ! Tier 2 ! Tier 3 ! Tier 4 ]=]
for i = 1, 27 do
ret = ret .. ("| %d\n"):format(i)
for _, bonus in ipairs(stab_bonus(i, "Short Blades")) do
ret = ret .. ("| %+.1f%%\n"):format(bonus)
end
for _, bonus in ipairs(stab_bonus(i, "Others")) do
ret = ret .. ("| %+.1f%%\n"):format(bonus)
end
ret = ret .. "|-\n"
end
ret = ret .. "|}\n"
return ret
end
return p