Test spawner
More actions
| test spawner X | |
|---|---|
| HP | 10000 |
| HD | 1000 |
| XP | 1 |
| Speed | 14 (swim: 60%) |
| AC | 127 |
| EV | 127 |
| Will | ∞
|
| Resistances | damnation, rC+, rElec, rPois+, rN+++, rTorm, rRot+++, |
| Vulnerabilities | None |
| Habitat | Amphibious |
| Intelligence | Plant |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Large |
| Type | test spawner, test spawner |
| Flags | Stationary Insubstantial No poly Regenerates Silence immune |
| (If you see this outside wizmode or the arena, this is a bug.)
Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually indestructible itself. To destroy it, lower the central elevator pillar, then pump rockets into the hole in its exposed brain when the pillar rises to an appropriate height. You can add another rocket while jumping down. Oh wait, wrong game. |
Useful Info
A test spawner is a monster created by dolorous for use in stress-testing the game's AI. With one million HP, maxed out AC and EV, the ability to regenerate even though it looks like a statue, and resistances and immunities across the board, it is virtually indestructible. Test spawners only exist when manually generated in Wizard mode or the Arena.
Spells
| Spell set | |
|---|---|
| Slot1 | Shadow Creatures |
| Slot2 | Shadow Creatures |
| Slot3 | Shadow Creatures |
| Slot4 | Shadow Creatures |
| Slot5 | Shadow Creatures |
| Slot6 | Shadow Creatures |