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Summonings

From Ashenzari's Archive
Revision as of 18:07, 10 May 2013 by imported>Spudwalt (→History: de-crystal ballin')
Version 0.12: This article may not be up to date for the latest stable release of Crawl.

Summonings is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you.

List of Summonings Spells

Lvl 1
Summon Butterflies Summonings
Summon Small Mammals Summonings
Lvl 2
Call Imp Summonings
Lvl 3
Abjuration Summonings
Call Canine Familiar Summonings
Recall Summonings/Translocations
Lvl 4
Summon Elemental Summonings
Summon Ice Beast Summonings/Ice Magic
Summon Scorpions Summonings/Poison Magic
Lvl 5
Shadow Creatures Summonings
Summon Demon Summonings
Lvl 6
Demonic Horde Summonings
Mass Abjuration Summonings
Summon Ugly Thing Summonings
Lvl 7
Summon Greater Demon Summonings
Summon Hydra Summonings
Haunt Summonings/Necromancy
Malign Gateway Summonings/Translocations
Lvl 8
Summon Horrible Things Summonings
Lvl 9
Summon Dragon Summonings

Sources of Summonings Spells

Summoning Duration

Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in turns:

  1. 90 aut (arbitrary units of time; 10aut = 1 "turn")
  2. 180 aut
  3. 270 aut
  4. 360 aut
  5. 810 aut
  6. 1710 aut


Some summoning spells have a fixed duration. The other spells will increase monster duration with spell power.


Fixed Duration Spells
Summon Butterflies: 3
Summon Small Mammals: 3
Summon Scorpions : 3
Simulacrum : 6
Summon Hydra : 1
Summon Dragon : 6
Summon Horrible Things : 6
Summon Greater Demon: 5
Haunt : 3
Variable Duration Spells (Duration increases with spell power)
Sticks to Snakes: 3-5
Call Imp : 2-6
Call Canine Familiar 2-6
Summon Elemental 2-6
Summon Ice Beast: 2-6
Summon Ugly Thing: 2-6
Tukima's Dance : 2-6
Shadow Creatures : 1-4 (based on hit dice of monster)
Non-standard summoning
Herd: 4
Brothers in Arms : 2-6
Summon Divine Warrior : 2-6
Summon Swarm : 2-6
Summon lesser demon: 2-6
Summon common demon: 2-6

Dealing with Hostile Summons

There are a few ways to deal with hostile summoned creatures:

Summonings Aptitudes

From Dungeon Crawl Stone Soup 0.12 in-game documentation:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -1 -1 0 0 -1 1 -1 1 0 -1 -1 0 0 -3 -2 0 0 -3 0 -2 2 -3 0

History

As of 0.12, it is possible to summon or recall flying monsters over lava or deep water.

Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations