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Summonings

From Ashenzari's Archive
Revision as of 00:53, 21 December 2012 by imported>Ion frigate (→Summoning Duration)
Version 0.10: This article may not be up to date for the latest stable release of Crawl.

Summonings is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you.

List of Summonings Spells

Sources of Summonings Spells

Summoning Duration

Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in turns:

  1. 90 aut (arbitrary units of time; 10aut = 1 "turn")
  2. 180 aut
  3. 270 aut
  4. 360 aut
  5. 810 aut
  6. 1710 aut


Some summoning spells have a fixed duration. The other spells will increase monster duration with spell power.


Fixed Duration Spells
Summon Butterflies: 3
Summon Small Mammals: 3
Summon Scorpions : 3
Simulacrum : 6
Summon Hydra : 1
Summon Dragon : 6
Summon Horrible Things : 6
Summon Greater Demon: 5
Haunt : 3
Variable Duration Spells (Duration increases with spell power)
Sticks to Snakes: 3-5
Call Imp : 2-6
Call Canine Familiar 2-6
Summon Elemental 2-6
Summon Ice Beast: 2-6
Summon Ugly Thing: 2-6
Tukima's Dance : 2-6
Shadow Creatures : 1-4 (based on hit dice of monster)
Non-standard summoning
Herd: 4
Brothers in Arms : 2-6
Summon Divine Warrior : 2-6
Summon Swarm : 2-6
Summon lesser demon: 2-6
Summon common demon: 2-6

Dealing with Hostile Summons

There are a few ways to deal with hostile summoned creatures:

Summonings Aptitudes

From Dungeon Crawl Stone Soup 0.10 in-game documentation:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -1 {{{Dg}}} {{{Ds}}} 0 -1 +1 -1 +1 0 -1 -1 0 0 -3 -2 0 0 -3 0 -2 +2 -3 {{{Vp}}}
Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations