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Stun immunity

From Ashenzari's Archive
Revision as of 14:20, 21 January 2025 by imported>Ge0ff (add a separate article for this, so we don't have to repeat all the details in other articles)
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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

Stun immunity is a temporarily status, which allows you to ignore sleep, paralysis, and vexing for a short while.

Being vexed or paralyzed gives 1-3 turns of the stun immunity, while the post-sleep immunity lasts 3-5 turns. Also, petrified players are immune to being stun, which prevents chain paralysis-petrification combos.

History

  • In 0.33, the sleep and paralysis immunity will be combined into the stun immunity.
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