Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 19 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Spiny

From Ashenzari's Archive
Revision as of 19:31, 1 November 2015 by imported>Bwijn (updated to 0.16)
Version 0.16: This article may not be up to date for the latest stable release of Crawl.

Anything careless enough to attack a spiny creature in melee will take damage from the defender's spines. Ranged or reaching attacks ignore this counterattack, as do spells.

Monster Version

Each time anything attacks a spiny monster in melee, there is a chance that the attacker will take Nd4 damage (Nd3 if the attacker is a monster), where "N" is the defender's spiny degree. This damage ignores EV, but is reduced by random2(AC/2).

Player Version

You can acquire the spiny trait yourself by gaining the demonspawn spiny mutation. Spiny players may hurt attackers with a probability which depends on how many levels of the spiny mutation they have, as well as the encumbrance rating of their body armour; heavier armour reduces the effectiveness of one's spines:

Spiny Damage
Spiny 1: 2d5 - AC - Encumbrance Rating/3.
Spiny 2: 2d5 or 3d5 (equal odds) - AC - Encumbrance Rating/3.
Spiny 3: 3d5 - AC - Encumbrance Rating/3.

As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.

Spiny Monsters

r Porcupine(3 degrees)

P Briar patch(4 degrees)

1 Hell sentinel(5 degrees)