Shard shrike
From Ashenzari's Archive
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Version 0.26: This article may not be up to date for the latest stable release of Crawl.
| shard shrike b | |
|---|---|
| HP | 69-140 |
| HD | 21 |
| XP | 3041 |
| Speed | 30 |
| AC | 2 |
| EV | 18 |
| Will | 80 |
| Attack1 | 21 (claw: cold)
|
| Resistances | rC++ |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Tiny |
| Type | shard shrike, shard shrike |
| Flags | Flying Batty Warm-blooded |
| An incredibly fast-moving bird, known for impaling its prey on shards of ice before tearing them to pieces. It has acclimated to the desolate wastes of Cocytus, and is enveloped with an accursed chill. |
Useful Info
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Throw Icicle | 3d30 | 5 | Natural flag, Breath flag |
Tips & Tricks
- As they're found in Cocytus, you'll likely have plenty of cold resistance by the time you encounter them. Don't let that fool you into thinking them harmless, however; they have absurdly high speed, and their constant Throw Icicle spells deal partially irresistible damage. A large group of shrikes can hit you with plenty of these in a fairly short amount of time. Repel Missiles will certainly help keep you alive. However, invisibility won't fool them, silence won't stop their spells, and unlike most creatures in Cocytus, holy damage will barely make a dent in them.
- They have surprisingly high HD, but only moderate willpower. Keep that in mind before trying to inflict them with status effects.
History
Shard shrikes were added in 0.16.