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Seismic Cannonade

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Revision as of 00:09, 4 May 2024 by Patrick2011b (talk | contribs) (removed in commit 66f656e)
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
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Shapes a trio of alchemical cannons around the caster that drill into the earth beneath them, transmuting the rocky minerals they find there into razor-sharp projectiles. Initially created in an incomplete state, each salvo they fire crystallizes more material into their frame, healing them.

Once a cannon has fully assembled itself, recasting this spell will allow you to direct its full power into the ground, unleashing a powerful seismic shockwave that devastates a targeted area at the cost of sacrificing every cannon in the process.

Seismic Cannonade is a level 7 Alchemy/Earth spell that constructs 3 seismic cannons near the caster, which are stationary turrets that fire medium-range projectiles each turn and have a built in 'super' they can charge up for.

The cannons are initially created with only a half of their max hp, but heal a small amount with each shot they fire. Once they reach full hp, the caster can recast the spell to unleash a seismic shockwave that does significant area damage to a targeted location and also destroys the remaining cannons in the process.

The cannons count as allies, so followers of Okawaru cannot use this spell.

Useful Info

Strategy

History

  • This spell was considered for inclusion in 0.32, but it was poorly received and replaced with Hoarfrost Cannonade, which is similar in concept.