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Seismic Cannonade

From Ashenzari's Archive
Revision as of 11:53, 18 April 2024 by imported>Ge0ff (stub page)
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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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Shapes a trio of alchemical cannons around the caster that drill into the earth beneath them, transmuting the rocky minerals they find there into razor-sharp projectiles. Initially created in an incomplete state, each salvo they fire crystallizes more material into their frame, healing them.

Once a cannon has fully assembled itself, recasting this spell will allow you to direct its full power into the ground, unleashing a powerful seismic shockwave that devastates a targeted area at the cost of sacrificing every cannon in the process.

Seismic Cannonade is a level 7 Alchemy/Earth spell that constructs 3 seismic cannons near the caster, which are stationary turrets that fire medium-range projectiles each turn and have a built in 'super' they can charge up for.

The cannons are initially created with only a half of their max hp, but heal a small amount with each shot they fire. Once they reach full hp, the caster can recast the spell to unleash a seismic shockwave that does significant area damage to a targeted location and also destroys the remaining cannons in the process.

The cannons count as allies, so followers of Okawaru cannot use this spell.

Useful Info

Strategy

History

  • In 0.32, this spell will be added to the game.