Polterguardian
From Ashenzari's Archive
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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
- This page is a stub. You could probably expand this page should you wish to do so.
| polterguardian v | |
|---|---|
| HP | 42-87 |
| HD | 11 |
| XP | 540 |
| Speed | 10 |
| AC | 6 |
| EV | 18 |
| Will | 80 |
| Attack1 | 20 (hit: plain)
|
| Resistances | rC+ rPois+++ rDrown rMiasma rN+++ rTorm rPetrify rSticky |
| Vulnerabilities | Holy |
| Habitat | Land |
| Intelligence | Human |
| Uses | Open doors |
| Holiness | Undead |
| Size | Medium |
| Type | polterguardian, polterguardian |
| Flags | Flying Insubstantial Cautious Aura Evil Unbreathing |
| Many poltergeists are fiercely territorial over the domains they choose to haunt, but these have extended that protection even to the people who share their domain with them. Some say they must be the lingering souls of those who guarded the Vaults in life; others suggest the Ironbound Order simply recruited them in common cause. Whichever is true, their very presence shelters other creatures from missiles, causing sling and spell alike to veer off-course at the last moment. |
Useful Info
Polterguardians are support casters, which give passive repel missiles to all nearby allies. They appear in the Vaults as a part of vault warden and ironbound preserver bands, but sometimes they spawn with just 1-2 random monsters.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Force Lance | 3d14(+2d14) | 3 | Magical flag |
Tips & Tricks
History
- In 0.32, polterguardians will be added to the game.