Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Poltergeist

From Ashenzari's Archive
Revision as of 18:17, 16 February 2025 by imported>NormalPerson7 (Correct stats)
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.


Poltergeists are an insubstantial undead species which will replace Vampires in 0.33.

Innate Abilities

Poltergeists have a base Strength of 4, Intelligence of 10 and Dexterity of 9 (before Background modifiers) and have normal base magic points.

Preferred Backgrounds

Level Bonuses

  • +1 dexterity or intelligence every 5th level.
  • 10% less hit points than average.
  • +4 willpower per level.
  • At XL 13, they gain the second rank of the Formless mutation, which grants them the Cacophony ability to animate their equipped auxiliary armour into haunted armour allies (one for each piece of auxiliary armour). These allies will not stray more than 2 tiles from the player, and their attacks may daze, drain or confuse their targets. The ability has an experience-based cooldown.

Starting Skills and Equipment

Poltergeists start with all the skills and equipment listed for their background, with the following exception:

  • Body armour is replaced with a cloak.

Difficulty of Play

Skill aptitudes

History

  • Will be added in 0.33.
Species
Simple Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll
Intermediate Human • Kobold • Demonspawn • Djinni • Spriggan • Revenant • Tengu • Oni • Barachi
Advanced Coglin • Vine Stalker • Poltergeist • Demigod • Formicid • Naga • Octopode • Felid • Mummy