Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Dryad

From Ashenzari's Archive
Revision as of 04:18, 28 November 2024 by imported>Qqqqwe2
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
A spirit of nature, bound to the forest in which it resides. It is capable of calling upon the trees to defend against incursions.

• Roy Quixote: Wait, what's my beef with clean energy again?
— Durkon Pansa: Dunno, but if'n ye prefer, I know a grove o'peach trees tha've been gettin' fresh wit tha locals.
-Rich Burlew, “Haleo and Julean”

Useful Info

Dryads are aggressive tree spirits which seek to tear apart any who desecrate the woods they live in. Although almost harmless physically, they can awaken the trees of the forest and create constricting vines. The trees immediately calm down when the dryad dies.

They do not generate naturally; only being found in rare vaults. However, you can summon one with Summon Forest.

Spells

Tile Name Damage Range Flags
Awaken Vines — LOS Wizard flag
Awaken Forest — LOS Wizard flag
Minor Healing 2d4+3 — Emergency flag,
Wizard flag

Tips & Tricks

  • Dryads are strong. Aggressive trees can deal a surprising amount of damage, and the vines can constrict monsters for even more.
  • Only one Awaken Forest effect can be active at a time. If your dryad is active, it'll prevent any spriggan druids from using this spell.
  • You can tell your dryad to retreat, so that it doesn't die. Otherwise, it will charge in as if it was a melee summon.

History