Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Oni incarcerator

From Ashenzari's Archive
Revision as of 13:33, 20 December 2024 by imported>Ge0ff (yet another stub page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.

For a list of ogres, see list of ogres.

This page is a stub. You could probably expand this page should you wish to do so.
oni incarcerator O 
HP 99-200
HD 19
XP 2712
Speed 10
AC 14
EV 7
Will 100
Attack1 50 (hit: drag)


Attack2 24 (headbutt: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Large
Type oni, oni
Flags Fighter
Speaks
Warm-blooded
An infamous, dutiful retainer of Gehenna. These immense and indomitable oni weave their weapons through reality itself to reach and capture the innumerable damned souls owed to the hells upon their deaths.

“The popularity and longevity of the oni myth is no doubt partially based on the beings’ conventional demonic accoutrements, which have remained relatively constant through the ages: they are dreadful super-natural beings emerging from the abyss of Buddhist hell to terrify wicked mortals; their grotesque and savage demeanor and form instill instant fear; and the oni’s omnipresence in the socio-historical and cultural archive of Japan is directly attributable to the moral, social, and religious edification that stories about oni engender.”
-Noriko T. Reider, _Japanese Demon Lore: Oni from Ancient Times to the Present_, ch. 1, 2010.

Useful Info

Oni incarcerators are a high-tier threat for Gehenna. These oni catch the various damned souls of the hells and keep in line, unable to escape, with reasonably high melee damage, a flaming two-handed polearm, AF_DRAG, and a decent cast rate on Manifold Assault. These two last points stack, in that being attacked through Manifold Assault allows AF_DRAG to move victims a square closer to the caster.

Spells

Tile Name Damage Range Flags
Manifold Assault — — Wizard flag
Throw Bolas 2d16 6 Wizard flag

Tips & Tricks

History

  • In 0.33, oni incarcerators will be added to the game.