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Magic Dart

From Ashenzari's Archive
Revision as of 03:08, 11 December 2023 by Hordes (talk | contribs)
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
 Magic Dart
Level 1
School1 Conjuration
Source(s) Book of Conjurations
Book of Minor Magic
Casting noise 1
Spell noise 0
Power Cap 25
Range LOS
Flags Dir or target, Needs tracer
Fires a small bolt of magical energy which never misses.

“Wie die Mächtigen es schon seit jeher wissen,
Es gibt immer einen Kniff;
Denn als Guter bist du niemals so gerissen,
Ein Zauberpfeil der immer trifft!

[As the powerful have known all along,
There is always a trick;
Because as a good person, you'll never be so cunning,
A magic arrow that always hits!]”
-ASP, "Verwandlungen I-III". 2008

Spell Details
Damage Formula 1d(3 + Power/5)
Max Damage 1d8
Max Power 25
Range 7
Targeting Beam
To-hit Never Miss
Special

Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, dealing damage. It can never miss or be blocked, but AC reduces its damage like any other attack.

Hedge Wizards and Conjurers begin with this spell memorized.

Strategy

Magic Dart deals less damage than other level 1 spells, but it has excellent range and can't miss. It can get you by the first floor or two. Since it has full LOS range, it can be used to soften up enemies that your other spells (e.g. Searing Ray) can't reach.

Because it only costs 1 MP, Magic Dart has a few other uses:

By the mid game, it's impractical to use Magic Dart as a damage spell - the damage is simply too low. You may want to forget it, especially if you aren't using Battlesphere.

Monsters Version

The monster version is similar to the player version, but generally deals more damage.

The following enemies cast Magic Dart: