Iron elemental
From Ashenzari's Archive
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.
| iron elemental E | |
|---|---|
| HP | 88-131 |
| HD | 12 |
| XP | 1087 |
| Speed | 6 |
| AC | 20 |
| EV | 2 |
| Will | ∞ |
| Attack1 | 40 (hit: plain)
|
| Resistances | rF+++, rC+++, rElec+++, rPois+++, rN+++, rTorm, rRot+++, rDrown |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Plant |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Big |
| Type | elemental, iron elemental |
| Flags | Silence immune |
| A rare and powerful spirit from the elemental plane of earth, it exists in this world by inhabiting a hulking mass of iron. |
Useful Info
Iron elementals are lumbering brutes with powerful spells and significant melee capabilities. They only naturally occur in rare vaults, and can be summoned by the Iron Giant to support him.
Spells
| Spell set | |
|---|---|
| Slot1 | Iron Shot (3d24) |
| Slot2 | Slow |
| Slot3 | none |
| Slot4 | none |
| Slot5 | Metal Splinters (3d27) |
| Slot6 | none |
Tips & Tricks
- Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things brutal for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental Conjurations or Abjuration should spam those, but taking out the Iron Giant is the more important task. If you don't think you can face it toe-to-toe, it might be best to simply run.
- Their spells, though damaging, have fairly short range. Kiting them is a decent strategy, considering their slow movement speed.
- High magic resistance will help you avoid getting slowed.
History
Iron elementals were added in 0.7.