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Ice Magic

From Ashenzari's Archive
Revision as of 08:51, 28 March 2013 by imported>Spudwalt (Added notes on spells that have multiple schools, crystal ballin')
Version 0.11: This article may not be up to date for the latest stable release of Crawl.

Ice Magic skill determines how easily you can cast spells that employ ice, cold, and frost. Ice-based spells are generally resistible by cold resistance.

List of Ice Magic spells

Sources of Ice Magic

Ice Magic aptitudes

From Dungeon Crawl Stone Soup 0.11 in-game documentation:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -1 {{{Dg}}} {{{Ds}}} 0 -1 +1 0 +1 -2 +1 0 0 +1 -3 -2 0 0 -3 -1 -2 -1 -3 {{{Vp}}}

(Red Draconians have -2, White have +2)

See also

History

0.12 will rework the Book of Conjurations, replacing Ice Magic spells with non-elemental Conjurations.

Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations