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Ice Elementalist

From Ashenzari's Archive
Revision as of 05:05, 12 July 2021 by Hordes (talk | contribs)
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Ice Elementalists are magicians who have specialised in ice, one of the four types of elemental magic. The spells in their library are quite verstile.

Preferred Races

Merfolk, Gargoyle, Draconian, Deep Elf, Demigod, and Naga are the recommended races if you pick an Ice Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Available Spells:

Ice elementalists start with the Freeze spell already memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Ice Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

A strong choice; their starting book offers you an excellent repitore. Freeze is a powerful level 1 attack spell, ignoring both AC and EV to never miss. However, feel free to use whatever stones, tomahawks, javelins, and dartss you find in order to compensate for its 1-tile range. Frozen Ramparts is a very strong spell, dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. Ozocubu's Armour may give you just the defense you need. Summon Ice Beast caps out the Ice Elementalist's book with a strong summon spell that remains effective throughout the Lair and its branches. Hailstorm has an awkward range, but allows you to deal extra damage at range.

History

Backgrounds
Warriors Fighter • Gladiator • Monk • Hunter • Brigand
Zealots Berserker • Chaos Knight • Cinder Acolyte
Warrior-mages Warper • Hexslinger • Enchanter • Reaver
Mages Hedge Wizard • Conjurer • Summoner • Necromancer • Forgewright • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist
Metamorphs Shapeshifter • Stalker • Mystic
Adventurers Artificer • Wanderer • Delver

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