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Harlequin's trap

From Ashenzari's Archive
Revision as of 18:41, 20 January 2025 by imported>Ge0ff (stub page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.
A magical trap left behind by the ineffable, spectacular revues of chaos. When you or a hostile monster steps on it, up to three of the strongest monsters in sight will have their attacks temporarily interwoven with a touch of chaos. Your allies will avoid stepping on it.

A harlequin's trap is a trap that buffs 2-3 strongest monsters in the trap's line of sight by chaos-branding their melee attacks for 20-28 turns. The trap cannot affect holy monsters.

This trap rarely spawns naturally in the Depths, Zot, and Pandemonium.

Strategy

History

  • In 0.33, this new trap will be added to the game.