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Forge Lightning Spire

From Ashenzari's Archive
Revision as of 08:58, 7 August 2020 by imported>Rasmus (Corrected its spell schools.)
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
 Forge Lightning Spire
Level 4
School1 Air
School2 Forgecraft
Source(s) Codex of Conductivity
Book of Storms
Casting noise 4
Spell noise 0
Power Cap 100
Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it.

Summon Lightning Spire is a level 4 Summoning/Air spell which summons a lightning spire.

Effect

An immobile lightning spire that shoots bolts of electricity will be placed on a random location, within a two square radius of the caster. The location must be empty, and not deep water or lava.

The Hit dice of the lightning spire are <power> / 10 (but at least 1).[1]

Higher spell power makes the spire more powerful.

The construct lasts for around 18 turns, regardless of the spell power.

Strategy

  • If you roll a good spot, lightning spire can hit doublezaps on monsters when its bolt reflects off a wall.
  • The spire will avoid shooting allies, including you, unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
  • The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you.
  • You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
  • The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of lightning, venom, and draining through it.

History

  • This spell was added in 0.14.

References