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Erolcha

From Ashenzari's Archive
Revision as of 00:40, 13 November 2016 by imported>Bwijn (updated to 0.19, not changed)
Version 0.19: This article may not be up to date for the latest stable release of Crawl.

For a list of all ogres, see list of ogres.

An especially cunning ogre-mage.

Useful Info

Erolcha the Cunning is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.

Location

Spells

Tile Name Damage Range Flags
Fireball 3d14 5 Wizard flag
Banishment — LOS Wizard flag
Blink — — Wizard flag
Invisibility — — Wizard flag

Tips & Tricks

  • When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banishment; fortunately, they are fairly easy to identify. If she blinks, she definitely has one of those two spell sets; if she casts Haste or Invisibility, she definitely doesn't. When you first meet her, assume the worst and buff up your magic resistance.
    • If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is beam-targeted.
  • She has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.