Earth Elementalist
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Version 0.15: This article may not be up to date for the latest stable release of Crawl.
| Earth Elementalists are magicians who have specialised in earth, one of the four types of elemental magic. Earth Magic is a mixed bag, with destructive, defensive and utility spells available. |
Earth Elementalists are mages with a preference for Earth Magic.
Preferred Races
Starting Equipment
Some species may receive different items based on their unique restrictions.
- 20 stones
- +0 robe
- Book of Geomancy
- Bread ration
- 20 gold
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Transmutations: 1
- Earth Magic: 3
Choosing Earth Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
An Earth Elementalist carries a book of Geomancy, which contains many types of spells. They enter the Dungeon with the level 1 spell Sandblast already in memory.
An Earth Elementalist begins the game without a religion.
History
Prior to 0.14, Earth Elementalists only started with 1 level of Spellcasting.
| Backgrounds | |
|---|---|
| Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
| Zealots | Berserker • Chaos Knight • Cinder Acolyte |
| Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
| Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Forgewright • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
| Metamorphs | Shapeshifter • Stalker • Mystic |
| Adventurers | Artificer • Wanderer • Delver |