Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Delatra's gloves

From Ashenzari's Archive
Revision as of 00:08, 4 February 2022 by Hordes (talk | contribs) (Created page with "{{version|028}} {{flavour|A pair of long ultramarine gloves, worn by a famed experimental alchemist in anage long past. They channel the energy of discovery, empowering their...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A pair of long ultramarine gloves, worn by a famed experimental alchemist in anage long past. They channel the energy of discovery, empowering their wearer with the force created by a blind step from ignorance to certainty.

Delatra's gloves

+1 gloves Heals the user when they drink unknown potions, recovers MP when they read unknown scrolls.

Desirability

Obviously, Delatra's gloves is only useful when you have plenty of unidentified potions and scrolls. As such, these gloves tend to spawn very early game. Having numerous sources of guaranteed heal wounds can bail you out of many situations in the early game; but that doesn't stop the effects of potentially harmful potions like lignification and mutation. MP recovery is slightly less desirable, though it will still help any casters in need of an MP boost.

Past the very early game, it is generally more useful to have a plethora of identified escape items than to take advantage of thse gloves.

History

  • Delatra's gloves were added in 0.28

References