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Salamander stormcaller

From Ashenzari's Archive
Revision as of 19:04, 2 September 2020 by imported>Ge0ff (formatting)
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
salamander stormcaller N 
HP 49-100
HD 15
XP 1298
Speed 10 (swim: 70%)
AC 5
EV 10
Will 60
Attack1 10 (hit: fire)



Resistances rF+++
Vulnerabilities Cold
Habitat Amphibious lava
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type salamander, salamander
Flags Warm-blooded
A salamander whose hands are wreathed in lashing tendrils of flame. This fire cultist has the ability to call down a torrent of flames on their foes, though the ritual takes some time to complete.

Useful Info

Salamander stormcallers are unusual pyromancers, summoning flame clouds or hitting you with weak fire spells, but also chanting for a few rounds to unleash a Fire Storm. Salamander stormcallers' chant does not need to be continuous; they only need to try to cast Fire Storm at their target three times for it to trigger. They can be found in the Vaults.

Spells

Tile Name Damage Range Flags
Fire Storm 8d12 / 8d11 5 Wizard flag

Tips & Tricks

  • They are very resilient to fire, and vulnerable to cold.
  • Their Fire Storm spell cuts through much of your fire resistance, so no character can truly ignore its effects. However, it takes them three attempts to cast. During that time, if you can kill or disable the caster, the spell will fizzle. Leaving their line of sight is also quite effective at negating the spell.

History