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Conjure Ball Lightning

From Ashenzari's Archive
Revision as of 15:33, 30 July 2012 by imported>CommanderC
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Version 0.10: This article may not be up to date for the latest stable release of Crawl.


 Conjure Ball Lightning
Level 7
School1 Air
School2 Conjuration
Source(s)
Casting noise 7
Spell noise 20 or 25, on each explosion
This spell allows the conjurer to create ball lightning. Using the spell is not without risk - ball lightning can be difficult to control.

Conjure Ball Lightning is a level 7 Air Magic/Conjurations spell which brings into existence several ball lightning monsters (2+1d(2+Power/50), but never more than 8 ball lightnings). These monsters are permanently confused and will explode after a few turns damaging for 3d20 anything in an area of radius 2 or 3 (same chance). They also occasionally fire lightning bolts at nearby targets. Having electricity resistance is advisable if you wish to avoid accidentally getting cooked in the explosion radius.

The following monsters cast Conjure Ball Lightning:

History

In 0.10, Conjure Ball Lightning was improved so that ball lightnings explode when their duration expires.

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