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Antimagic

From Ashenzari's Archive
Revision as of 20:17, 22 October 2012 by imported>MoogleDan
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Version 0.11: This article may not be up to date for the latest stable release of Crawl.


It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder).

The antimagic brand causes weapons to interfere with the spellcasting of anything wounded by them. Monsters gain a spell failure rate (this rises as they take antimagic damage but falls over time), while players simply lose MP. This effect works on anything that uses magic, including silence-proof targets such as demons and orbs of fire.

Unfortunately, wielding this weapon reduces your max MP by 2/3, making it nearly useless for any caster character. However, a character who has already exhausted his MP pool is free to switch to it mid-combat.

The antimagic brand is Trog's special brand. At 130+ piety, he will often gift you weapons with this brand.

Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver