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Mass Confusion

From Ashenzari's Archive
Revision as of 17:45, 1 June 2026 by Predelnik (talk | contribs)
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Version 0.27: This article may not be up to date for the latest stable release of Crawl.
 Mass Confusion
Casting noise 6
Spell noise 0
Flags Will check, Monster
Causes confusion in all who gaze upon the caster.

“Go to, let us go down, and there confound their language, that they may not
understand one another's speech. So the LORD scattered them abroad from thence
upon the face of all the earth: and they left off to build the city.”
-KJV Bible, Genesis 11:7-8.

Mass Confusion is a monster-only Hexes spell that tries to confuse all opponents in the caster's line of sight. Unlike Alistair's Intoxication, it works on monsters that are non-natural, poison resistant, or of animal or lower intelligence. However, it is resistible by willpower, making it ineffective against many monsters in the later game.

The following enemies cast Mass Confusion:

The following enemies may be able to cast Mass Confusion, depending on their spell set:

Although players can no longer cast this spell, the Hepliaklqana Hexer ancestor is still able.

History

 Mass Confusion
Level 6
School1 Hexes
Source(s)
Casting noise 5
Spell noise 0
  • Prior to 0.18, Mass Confusion was a player-castable spell.
  • In 0.10, this spell received a small power boost.
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