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Flash Freeze

From Ashenzari's Archive
Revision as of 17:52, 28 May 2026 by Predelnik (talk | contribs)
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Version 0.33: This article may not be up to date for the latest stable release of Crawl.
 Flash Freeze
Casting noise 7
Spell noise 0
Range LOS
Flags Dir or target, Monster, Needs tracer
Freezes the air around a target, causing significant harm and slowing the target's movement for a short time. Half of its damage bypasses cold resistance.

Flash Freeze is a monster-only spell. It never misses, dealing 50% irresistible cold damage and inflicting the Frozen status effect. The Frozen status lasts for 3-5 turns and cannot be refreshed.

The following enemies cast Flash Freeze:

Other possible sources are the wrath of Vehumet and Makhleb.

History

  • Prior to 0.32, Frozen lasted shorter (2-4 turns), and this spell couldn't damage targets that were already Frozen.
  • Prior to 0.30, this spell was 60% irresistible.
  • Prior to 0.20, there was the Dagger of Chilly Death unrandart, which could 'flash-freeze' the target on a successful hit.
  • Prior to 0.19, Flash Freeze was one of the possible magical effects of the Legendary Destruction spell.
  • This spell was added in 0.14.
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