Protection
From Ashenzari's Archive
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Weapon: It grants its wielder temporary protection when it strikes (+7 to AC). Shield: It protects its wearer from harm (+3 to AC). |
Desirability
As a weapon brand, protection's extra AC can be useful in the early/mid game. However, since the AC boost never increases, it's likely worth replacing later on.
Shields of protection are objectively stronger than plain shields. A resistance may be more desirable, but since shield egos are rare, a shield of protection might be the best option available for a long time.
History
References
- ↑ player.cc:8402 (0.30.1)
| Brands | ||
|---|---|---|
| Melee weapons | General | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom |
| Weapon type | Devious • Valour • Concussion • Sundering • Entangling • Rebuke | |
| Artefact | Curare • Deathbane • Dragon slaying • Reaping • Silver | |
| Launchers | Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed | |
| Throwing weapons | Atropa • Curare • Datura • Disjunction • Poisoned • Silver | |