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Ironbound beastmaster

From Ashenzari's Archive
Revision as of 19:43, 9 May 2026 by imported>Qqqqwe2
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
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ironbound beastmaster p 
HP 43-88
HD 13
XP 950
Speed 10
AC 2
EV 14
Will 40
Attack1 45 (hit: plain)



Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Speaks
Warm-blooded
Aura
A cruel and unruly brute who growls in the language of the untamed. Its very presence provokes and overworks non-sapient, living beasts and slimes alike into a rapid fervour.

Useful info

Ironbound beastmasters are enemies exclusive to the Vaults. They spawn with packs of slimes, dire elephants or lindwurms and are able to quicken them (or any natural creature of animal or lower intelligence) with their aura of haste. Their Throw Bolas spell is extremely dangerous, temporarily preventing you from moving when hit.

Spells

Tile Name Damage Range Flags
Throw Bolas 2d12 6 Wizard flag

Tips & Tricks

  • Ironbound beastmasters deal a surprising amount of damage in melee. Especially beware of beastmasters with a polearm, who can deal out heavy hits while you are unable to move and stuck behind their hasted beasts.

History

  • Ironbound beastmasters returned in 0.33, now with an aura of haste that speeds up nearby living creatures of animal or lower intelligence. They also got the Throw Bolas spell.
  • Ironbound beastmasters were added in 0.27 removed in 0.28. They had the ability Goad Beasts, which gave nearby animals a few extra action points per turn (letting them act more quickly).