Quicksilver elemental
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Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| quicksilver elemental E | |
|---|---|
| HP | 52-107 |
| HD | 16 |
| XP | 1245 |
| Speed | 20 |
| AC | 1 |
| EV | 20 |
| Will | ∞ |
| Attack1 | 30 (hit: antimagic)
|
| Resistances | rF+++ rC+++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Large |
| Type | elemental, quicksilver elemental |
| Flags | See invisible Batty Unbreathing |
| A mercurial spirit drawn from the elemental plane of earth. It exists in this world by inhabiting a shimmering body of liquid metal. |
Useful Info
Quicksilver elementals are antimagic menaces found in the Iron City of Dis. Their combination of status effect-dispelling bolts, immunity to most elements, and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Quicksilver Bolt | 3d20 | LOS | Natural flag, Breath flag, Noisy flag |
Tips & Tricks
- Players should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as haste or might. Also, they can dispel your Tele status, preventing you from teleporting away.
- Casters should avoid being hit in melee, as a single attack can easily take out a large portion of their MP bar.
History
- Quicksilver elementals were added in 0.28.