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Mass Abjuration

From Ashenzari's Archive
Revision as of 11:44, 13 August 2017 by imported>Ge0ff (Add into Obsolete spells; fix a link)
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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
 Mass Abjuration
Level 6
School1 Summoning
Source(s)
Casting noise 5
Spell noise 0
This spell attempts to send all hostile summoned creatures in sight to the place whence they came, or at least shorten their stay in the caster's locality.

Mass Abjuration is a level 6 Summoning spell which attempts to dispel all hostile summoned creatures in your line of sight. Affected monsters have their remaining duration in this world drastically reduced; if this reduces the duration to zero or less, the monster is unsummoned entirely. Casting it at higher spell power reduces enemy duration to a greater extent. Be aware that summoned enemies visible through transparent walls are unaffected by this spell.

A weaker version of this spell, Abjuration, is a level 3 Summonings spell that affects a single targeted creature.

Monster Version

Strictly speaking, there is no distinct monster-version of the Mass Abjuration spell. Instead, all high-level monster-version Summonings spells have an inherent 33% chance of a Mass Abjuration effect that replaces the effect of the previously intended spell. (This replacement only occurs if there are valid summons, hostile to the monster, in its LOS.) The high-level Summonings spells which have this inherent Mass Abjuration are:

History

Player Mass Abjuration was removed in 0.14, with Aura of Abjuration taking its place.

Prior to 0.14, monsters had a 50% chance of casting Mass Abjuration instead of summoning.

Prior to 0.10, only the level 3 Abjuration spell existed, and it had the effect of the current Mass Abjuration spell.