Large abomination
From Ashenzari's Archive
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Version 0.32: This article may not be up to date for the latest stable release of Crawl.
| large abomination X | |
|---|---|
| HP | 32-66 |
| HD | 11 |
| XP | 719 |
| Speed | 10 - 15 |
| AC | 11 |
| EV | 6 |
| Will | 100 |
| Attack1 | 32 (hit: plain)
|
| Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
| Vulnerabilities | Holy Silver |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Undead |
| Size | Large |
| Type | small abomination, large abomination |
| Flags | Evil Unbreathing |
| A hideous conglomeration of mangled body parts, possessed and altered in ways that challenge sanity. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it.
“No — it wasn't that way at all. It was everywhere — a gelatin — a slime yet it |
Useful Info
Large abominations are enormous piles of roughly connected humanoid body parts, and much more dangerous than their smaller counterparts. They spawn with haste, might, or regeneration as a permanent buff. No matter their buff, they always deal significant damage in melee. They are often found in the Abyss and occasionally in parts of Pandemonium.
Tips & Tricks
- Their willpower is moderately high: don't expect Hexes or hex wands to do much unless they are at high power.
- They are vulnerable to Dispel Undead.
Alternate Tiles
History
- Prior to 0.32, large abominations had randomized attributes instead of spawning with a permanent buff. Also, they did not regenerate.
- Prior to 0.31, large abominations had randomized speed (6-12).
- Prior to 0.27, large abominations could heal by merging with crawling corpses and macabre masses. Also, monsters could cast Twisted Resurrection to create large abominations.
- Prior to 0.16, players could also cast Twisted Resurrection.
- Prior to 0.14, abominations could regenerate naturally.