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Alligator

From Ashenzari's Archive
Revision as of 08:14, 23 October 2024 by imported>Regret-index (Add a minor note to the tips about af_drag)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
alligator l 
HP 40-83
HD 12
XP 842
Speed 12 (swim: 80%)
AC 4
EV 9
Will 40
Attack1 27 (bite: drag)


Attack2 14 (tail slap: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type giant lizard, alligator
Flags Cold-blooded
An aggressive crocodilian with great crunching jaws full of sharp teeth.

“Alligators commit errors of diet.”
-Bennet Bowler, M.D., _Contributions to the Natural History of the
Alligator, (Crocodilus Mississipiensis), with a Microscopic Addendum_,
p. 17. 1846.

This page is a stub. You could probably expand this page should you wish to do so.

Useful Info

Alligators are a mean step up from crocodiles, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in the Swamp, with a 20% chance to be accompanied by a second alligator outside of vaults.

Tips & Tricks

  • Their willpower is non-trivial, but a gifted Hexer can overcome it. In addition, they lack any elemental resistances and are cold-blooded, making Conjurations reasonably effective against them. They also lack see invisible, making invisibility an appealing option against them.
  • As with Trample, be wary of alligators dragging you off of staircases or into shallow water if they have the room for it.

History

  • In 0.31, alligators became faster and got a drag attack, but lost their Sprint ability. Also, alligators' damage and maximum HP were nerfed.
  • Prior to 0.18, alligators were able to hide in water.
  • Prior to 0.17, an alligator had a chance to spawn with additional baby alligators.
  • Alligators were added in 0.6-d619ec97.