Serpent of Hell (Dis)
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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
For a list of all dragons, see list of dragons.
| Serpent of Hell (Dis) D | |
|---|---|
| HP | 213-430 |
| HD | 17 |
| XP | 6689 |
| Speed | 14 |
| AC | 28 |
| EV | 4 |
| Will | 180 |
| Attack1 | 40 (bite: reach)
|
| Attack2 | 40 (bite: reach)
|
| Attack3 | 40 (bite: reach)
|
| Attack4 | 35 (trample: trample) |
| Resistances | rF+ rC+ rPois+ rMiasma rN+++ rTorm |
| Vulnerabilities | Holy |
| Habitat | Land |
| Intelligence | Human |
| Uses | Uses nothing |
| Holiness | Demonic |
| Size | Giant |
| Type | dragon, Serpent of Hell |
| Flags | See invisible Unique Crashes doors Tall tile Named with the Evil |
| A towering three-headed beast with an army's worth of swords for teeth. Each of its scales is a shield with a razored edge. |
Useful Info
The Serpent of Hell is a unique dragon whose elemental affinity varies based on which branch of Hell you encounter it in. When faced in the Iron City of Dis, the Serpent is capable of breathing deadly shrapnel and magic-stripping energies at you.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Quicksilver Bolt | 3d21 | LOS | Natural flag, Breath flag, Noisy flag | |
| Summon Dragon | — | — | Magical flag, Noisy flag | |
| Corrosive Bolt | 3d27 | 5 | Natural flag, Breath flag, Noisy flag | |
| Iron Shot | 3d30 | 4 | Natural flag, Breath flag, Noisy flag |
Tips & Tricks
- The Dis iteration of the Serpent of Hell is an extremely durable monster capable of pouring out tremendous damage that ignores all resistances. Its multiple attacks per turn each hit fairly hard, but its spells are far more frightening. Metal Splinters can be gruesome for characters with low AC, Quicksilver Bolt injures you while negating any buffs you have in place, and Lehudib's Crystal Spear simply maims any character that it hits. Summon Dragon complicates the fight with additional enemies, and Abjuration prevents you from bringing in reinforcements, but these effects are generally less of a concern than the Serpent's direct damage spells. To top it all off, all three of its attack spells are considered natural abilities, completely ignoring the effects of antimagic weapons.
- Earth Magic specialists can beat the Serpent at its own game, hammering it with their own Crystal Spears until the beast falls. Air Magic can also be very effective here, as it does not possess electricity resistance.
History
- Prior to 0.32, this Serpent of Hell had Metal Splinters and LCS. Also, its defenses were higher: 30 AC / 8 EV.
- In 0.16, it got the third breath attack, Lehudib's Crystal Spear.