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Xak'krixis

From Ashenzari's Archive
Revision as of 01:47, 30 September 2024 by imported>Patrick2011b (-trunk and note that their prisms don't hurt their allies)
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
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It has been centuries since outsiders were last allowed access to the cavernous libraries of the formicids, but their emissaries are still seen from time to time - surveying other lands for resources or scientific discoveries that might aid the colony.

This one's study of the magical fibres excreted by orb spiders has already led to an alchemical breakthrough, allowing them to shape fulminant prisms such that their explosions are directed at enemies alone. Alas, their enthusiasm to conduct a field test bodes poorly for your health.

Useful Info

Xak'krixis is a unique formicid who has a dangerous set of spells and spawns with a venom-branded two-handed weapon and a shield. Also, Xak'krixis can dig walls while pursuing the player or running away.

Location

Spells

Tile Name Damage Range Flags
Venom Bolt 3d21 5 Wizard flag
Ignite Poison — — Wizard flag
Fulminant Prism 3d28 4 Wizard flag

Tips & Tricks

  • Their Fulminant Prisms don't hurt their allies, so fighting them with other enemies around isn't any safer than fighting them 1v1.

History