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Wyrmhole

From Ashenzari's Archive
Revision as of 20:56, 19 December 2024 by Patrick2011b (talk | contribs) (fix typo)
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.

For a list of all lesser dragons, see list of dragons.

This page is a stub. You could probably expand this page should you wish to do so.
A small and strangely serpentine fold in space and time. Scholars once theorised the Dungeon's easy access to manifold unholy realms is due to the tunneling of yet-undiscovered translocations dragons. Whether or not this is true, distant stars mottle this drake's endless lengths, and dimensions bend to its writhing whim.

“My complete answer to the late 19th century question 'what is electrodynamics
trying to tell us' would simply be this:

Fields in empty space have physical reality; the medium that supports them does
not.

Having thus removed the mystery from electrodynamics, let me immediately do the
same for quantum mechanics:

Correlations have physical reality; that which they correlate does not.”
-N. David Mermin, _What is quantum mechanics trying to tell us?_, 1998.

Useful Info

Wyrmholes are insubstantial, nonliving, flying holes in spacetime. They're drakes that have a much higher EV than comparative top-tier dragons, are pretty fast (speed 13), get a singular strong bite with a brand effect instead of trampling or claw attacks, and possess but two simple mechanics that should make them more than sufficiently nasty for another Depths out-of-depth: the "blink together" melee attack flavour and a unique spell, which teleports you next to other monsters after a short delay.

Spells

Tile Name Damage Range Flags
Sojourning Bolt 3d25 5 Natural flag,
Breath flag,
Noisy flag

Tips & Tricks

History

  • In 0.33, wyrmholes will be added to the game.