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Iskenderun's Battlesphere

From Ashenzari's Archive
Revision as of 08:31, 21 July 2013 by imported>CommanderC
Version 0.12: This article may not be up to date for the latest stable release of Crawl.


 Iskenderun's Battlesphere
Level 4
School1 Conjuration
School2 Charms
Source(s)
Casting noise 4
Spell noise 0
This spell conjures a small globe of magical energy linked to the caster's own reserves of power, which will hover alongside its creator and augment their destructive might. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in near-perfect sync with its creator's own destructive conjurations.
A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.

Useful Info

Iskenderun's Battlesphere is a level 4 Conjurations/Charms spell which conjures a battlesphere. This construct will shoot a barrage of energy each time you cast a Conjurations spell, aimed at the same target you attacked; this attack can't be blocked or dodged, and deals irresistible damage. The only Conjurations that battlespheres can't mirror are: Static Discharge, Conjure Flame, Iskenderun's Battlesphere (obviously), Fulminant Prism, Poisonous Cloud, Freezing Cloud, Conjure Ball Lightning, Delayed Fireball, Chain Lightning and Fire storm. Battlespheres will let pass friendly beams. You can only have one battlesphere at a time. If you already have one on the current level, casting this spell will recall that one and increase its duration and number of charges. Battlespheres die immediately when left alone on a different level.

Damage formula: 2d(6 + Power/11)
Number of charges: 4 + (1d(Power + 10)-1)/10
Max. spellpower: 100

A battlesphere can't hold more than 20 charges.

History

Iskenderun's Battlesphere was added in 0.12.