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Frost (brand)

From Ashenzari's Archive
Revision as of 08:34, 17 January 2016 by imported>Medar (Mark as unknown version. Fix card link.)
Version Unknown: This article may not be up to date for the latest stable release of Crawl.

This page is about the Frost brand. For the wand, see Wand of frost. For the card, see Frost card.

Frost is a brand that ranged weapons may have. A ranged weapon with the frost brand will cover with frost (this identifies it), will turn any missiles that it fires into bolts of frost, which are completely resistible, and increases the damage by 40%. Frost bolts have a mulch rate double that of regular ammo, but frost launchers do not affect the mulch rates of their ammo.

Strategy

The resistibility of missiles of frost somewhat hinders the desirability of this brand: against resistant monsters, you will find yourself doing less damage than you would with unbranded weapons (or even no damage, against immune monsters), unlike the case with melee weapons. A launcher of frost is not a good item to enchant, as it will be useless against many foes. Ammunition of frost is reasonably good to keep around, but due to the high mulch rate, it will be quickly expended.

Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver
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