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Fire Elementalist

From Ashenzari's Archive
Revision as of 19:18, 11 July 2021 by Hordes (talk | contribs) (.25 + trunk / list spells out)
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Fire Elementalists start with the book of Flames and know the Flame Tongue spell. The other spells in their book focus on destruction as well.

Fire Elementalists are mages who have specialized in Fire Magic. This sets them up for greater destructive power than most spellcasters, particularly in the realm of Conjurations, but leaves them without any sort of support or defensive magic in the early game.

Preferred Races

Hill Orc, Gargoyle, Tengu, Deep Elf, Demigod, and Naga are the recommended races if you pick a Fire Elementalist Background.

Starting Equipment

Available Spells:

Fire elementalists start with the Foxfire spell already memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Fire Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

This start struggles slightly before XL 4, due to the finicky nature of Foxfire. The aformentioned spell is important to use correctly early game; it requires open space to be used properly. The strong spells Sticky Flame and Fireball then carry this start for a long time - FE starts with the offensive spells to pretty much get 2 runes on its own.

Character guides:

History

Backgrounds
Warriors Fighter • Gladiator • Monk • Hunter • Brigand
Zealots Berserker • Chaos Knight • Cinder Acolyte
Warrior-mages Warper • Hexslinger • Enchanter • Reaver
Mages Hedge Wizard • Conjurer • Summoner • Necromancer • Forgewright • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist
Metamorphs Shapeshifter • Stalker • Mystic
Adventurers Artificer • Wanderer • Delver