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Draining (brand)

From Ashenzari's Archive
Revision as of 20:10, 25 July 2025 by imported>Berder
Version 0.33: This article may not be up to date for the latest stable release of Crawl.
It sometimes drains living victims (1/2 chance). Against players, this deals an additional one-quarter of any damage that pierces defenders' armour. Against monsters, this deals a flat 2-4 damage, and also weakens them slightly. A truly terrible weapon...

The draining brand adds a draining effect to weapons.

Each attack from a draining weapon against a monster:

  • Deals 2-4 negative energy damage on every hit, ignoring armor.
  • Inflicts 20-30 turns of the the Drained status. This decreases monster HD, thus reducing their willpower, spell power, and accuracy. Further hits can refresh this status, but won't increase the duration beyond 30 turns.

Each attack from a draining weapon against a player

  • Adds an average of roughly +25% negative energy damage (0 - 50%) to attacks, applied after AC and all damage factors (including slaying).[1]
Against players, the draining status will temporarily reduce your maximum HP. This can be cured by gaining XP.

Monsters with any sort of rN+, including demons and undead, are immune to draining entirely. Players with rN+++ are immune, and players with rN+ resist the effect.

Strategy

Draining is a very useful brand in areas with living or plant opponents. While it usually deals less damage than flaming or freezing, the Drained status is great at debuffing monsters.

However, this brand is of little use in places filled with demons, undead, and non-living foes. By the time you reach Zot or extended, consider rebranding a draining weapon, or using a different weapon entirely.

Tips & Tricks

  • Since the drain status lowers HD, higher HD monsters could switch places with drained monsters, pushing them back and wasting turns.

History

  • Prior to 0.30, draining could not be obtained on Ranged Weapons.
  • Prior to 0.26, drained players had their skills reduced instead of their maximum HP.
  • Prior to 0.15, draining weapons would permanently lower monster HD, which also slightly lowered the experience and piety rewards for killing them.
  • Prior to 0.13, draining weapons used against the player had no impact on your skills. Instead, it permanently reduced your experience, potentially causing you to lose experience levels.

References

  1. ↑ attack.cc:840 (0.30.1)
    Specifically, if you dealt damage, draining adds (1d<damage_dealt>/2) + 0.5 negative energy damage, rounded down (thus, this bonus is slightly larger than 25%).
Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver