Ball lightning
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Version 0.28: This article may not be up to date for the latest stable release of Crawl.
| ball lightning * | |
|---|---|
| HP | 1-2 |
| HD | 1 |
| XP | 0 |
| Speed | 20 |
| AC | 0 |
| EV | 10 |
| Will | ∞ |
| Attack1 | 5 (hit: plain)
|
| Resistances | rF+++ rC+++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm rPetrify rSticky |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Little |
| Type | ball lightning, ball lightning |
| Flags | Flying Unbreathing Insubstantial Conjured No experience gain Peripheral |
| A swift sphere of coruscating electrical energy. It will explode at the slightest disturbance. |
Useful Info
Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a few tiles. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, spellforged servitors, and some player ghosts can cast).
Tips & Tricks
- Electricity resistance renders it a whole lot less terrifying.
- Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or cast Magic Dart.
- Ball lightning is conjured into existence, not summoned. Effects like Abjuration and Okawaru's ally prevention won't affect it.