Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 19 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

0.30

From Ashenzari's Archive
Revision as of 23:50, 4 May 2023 by Hordes (talk | contribs) (un redirect, proto changelog)
Version 0.30: This article may not be up to date for the latest stable release of Crawl.

0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.

Incomplete changelog: Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92)


Branches, Environment


  • It is now possible to enter the Vaults without holding a rune. However,
 a rune is still required to leave.
  • Slime walls now apply corrosion to the player, rather than dealing damage.
 Jiyva's Oozemancy ability still deals damage as before.
  • Thunderstorms now deal much more damage.

Character


  • New background: Reaver.
 - Reavers are warrior-mages, primarily focused on melee combat but with
   situational Conjurations for tough situations.
 - Reavers begin with two new spells, Kiss of Death and Momentum Strike,
   as well as a revised version of the Hailstorm spell.
  • Species rework: Palentonga -> Armataur.
 - Like Palentongas, Armataurs are large, scaled mammals, wearing bardings
   instead of boots.
 - Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage
   (innate Rampage) and long tongues, which double the effects of potions but
   slow down scroll reading.
 - Armataurs' aptitudes have been adjusted.
  • Background changes:
 - Warpers replace Gell's Gravitas with Vhi's Electric Charge.
 - Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
 - Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks.
 - Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
 - The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
  • All players regenerate an extra 0.2 HP/turn.
  • Mummies have innate Faith, giving them extra piety gain.
  • Large species move at normal speed through shallow water.
  • It is now possible to accumulate two levels of Harm.
  • Formicids can now shaft themselves in the Tomb of the Ancients.
  • Reaching the end of the Zot clock now causes a smaller amount of permanent
 max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
  • Species size no longer affects SH.
  • rF- and rC- are added to the 'bad mutations' pool.
  • Pale draconians' breath is no longer usable twice as often as others'.
  • Will is now capped at +++++.
  • Removed the Abyssal Knight background.

Gods


  • Lugonu:
 - Banishment is now available at ** piety (from ***), has a lower failure
   chance, and causes malmutation when resisted.
 - When the player suffers the wrath of another god, Lugonu now responds by
   banishing some number of hostile monsters nearby.
 - Lugonu's altars are more common in the Abyss, and the piety bonus for
   converting to Lugonu in the Abyss has been increased.
 - The Bend Space ability has been removed.
  • Ashenzari:
 - Skill boost reduced.
 - Trap detection moved to 4* (was at 0*).
 - Removed Astral Vision (automatically seeing through walls).
  • When worshipping at a faded altar, the player is given a preview of three
 gods the altar might belong to.
  • Xom's mutation gifts are no longer limited to a small pool of options.
  • Gozag's corpse-to-gold effect now blocks enemies from creating simulacra,
 and the duration of the distraction effect is no longer based on corpse size.
  • Fedhas protects trees from being set on fire by the player.
  • Okawaru's Heroism and Finesse abilities cost more piety.
  • Hepliaklqana's Knight now attacks 50% more slowly.
  • Good gods will now suppress evil clouds from Condenser Vanes.

Interface and Options


  • Two new menus that unify all equip and unequip actions:
 - The Equip menu (`e`) combines wield, wear, and put on commands for equipping
   weapons, armour, and jewellery, respectively.
 - The Unequip menu (`c`) allows to unwield, take off, or remove any equipped
   item.
 - Tab toggles between equip and unequip.
  • Damage ratings are now shown via @, including those for unarmed combat.
  • Bumping a foe while holding a ranged weapon shoots instead of bashing.
  • The piety cost of divine invocations is now shown more clearly.
  • Spells' maximum damage is now displayed in their descriptions.
  • Unrands (pre-defined artefacts) have a distinct colour by default.
  • Almost all unrands with special behavior now have a corresponding inscription.
  • The % screen no longer shows .s for low Stealth values.
  • Many weapon brands now provide more quantitative damage information.
  • Up to 100 waypoints can now be placed (up from 10).
  • New show_blood option allows disabling blood spatters and bloody corpses.

Items


  • New brand: Heavy.
 - Heavy weapons have +80% base damage and +50% attack delay.
 - Both melee and ranged weapons can be Heavy.
  • New unrands:
 - The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations
   skill to 14 and their Evocations skill to 0.
 - The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment
   that grows larger while more dangerous enemies are in view.
 - The Slick Slippers, which make all damaging melee attacks trample their
   wearer backward. They provide immunity to constriction, engulfing, etc.
 - The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of
   knocking back foes when landing a damaging blow.
 - The Storm Queen's Shield, a +5 kite shield of rElec and flight which
   fires electrical retaliation at those it blocks.
 - The toga "Victory", a robe which gains AC, Int and Slay as the wearer
   slays dangerous foes, but loses everything if they drink or read near foes.
  • Unrand changes:
 - The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain
   MP from damage dealt), and deal twice as much damage when spending MP.
 - The Staff of Dispater is now an orb with +AC and *Corrode.
 - The Ring of the Hare is now +10 (was +8).
 - Majin-Bo is now one-handed.
 - Sniper is now +27 and Heavy (was +9 and Vorpal).
 - The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
 - Other formerly Vorpal unrands have been adjusted individually.
 - The Lochaber Axe now causes HP Drain on unequip.
  • Orb, scarf, and magical staff artefacts can now appear.
  • Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a
 chance to refund MP when spells are cast, with no chance of backlash.
  • Scrolls of butterflies now blow back nearby creatures and create many more
 butterflies. They now alternate with scrolls of summoning instead of fog.
  • Rings of evasion are now +5 (were +4).
  • All ranged weapons can now generate with electrocution, antimagic, and
 draining brands. Venom ranged weapons no longer appear.
  • The spectral brand now matches the player's accuracy and damage, the latter
 reduced by 30% (ala cleaving).
  • Throwing weapons now deal extra damage when they break.
  • Short sword attack delay reduced.
  • Evocable invisibilty and blink no longer have an MP cost.
  • Spells have been reshuffled between books, and a new Maxwell's Memoranda book
 has been added.
  • Condensation Vanes and Tremorstones can no longer both generate in one game.
  • Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
  • Removed the 'vorpal' brand and the unrand Morg.

Monsters


  • New monsters:
 - Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit,
   making the player take massive damage from whoever attacks next.
 - Skyshark: appearing in late Lair and early Shoals, skysharks become
   enraged on drawing blood - first becoming Mighty, then Berserk!
  • Demonic Crawlers lose the Warning Cry ability and elemental resistances in
 exchange for higher damage and very fast regeneration.
  • Doom Hounds' Howl is now resistable by Will.
  • Many monsters do somewhat less damage.
  • Walking Tomes are now unable to cast while silenced.
  • Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
  • Fleeing monsters will no longer avoid harmful clouds.

Spells


  • New spells:
 - Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent
   enemy, at the cost of significant max HP drain to the caster.
 - Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a
   damaging attack that doesn't require line of fire, but locks the caster in
   place for some turns after a hit (and cannot be recast until this expires).
 - Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh
   to create a cloud of deadly miasma on their tile.
 - Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the
   caster's tile, usable as a land mine or tricky tool.
 - Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe
   and launches a crackling melee attack, phasing through creatures en route.
 - Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster,
   everything adjacent to those creatures, etc, etc, in a chain.
 - Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of
   fire both at the most distant foe.
  • Hailstorm moved to L3 (from L4) and can now miss.
  • Manifold Assault moved to L4 (from L5) and does half as many attacks with
 UC as with a weapon.
  • Lesser Beckoning moved to L2 (from L3) and is now better at low power.
  • Battlespheres now fire when any destructive spell is cast, not just Conj.
  • Ozocubu's Refrigeration's damage has been increased.
  • Slow no longer has bonus hex power.
  • Irradiate now only has a 50% chance of malmutating affected creatures.
  • The Simulacrum and Static Discharge spells have been weakened.
  • Removed: Conjure Flame, Corpse Rot and Lightning Bolt.

Tiles and Other Art


  • New tiles for player draconians.
  • More icons for mutations.
  • Several new splash screens.
  • A new icon for Monstrous Menagerie.
  • New art for many monsters, including Prince Ribbit and X-shaped simulacra.
  • New art for many unrands, including the Elemental Staff and Wrath of Trog.
  • New holiday-exclusive tiles for Sigmund, ogres and hats.