Large abomination
From Ashenzari's Archive
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Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| large abomination X | |
|---|---|
| HP | 32-66 |
| HD | 11 |
| XP | 719 |
| Speed | 10 - 15 |
| AC | 11 |
| EV | 6 |
| Will | 100 |
| Attack1 | 32 (hit: plain)
|
| Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
| Vulnerabilities | Holy Silver |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Undead |
| Size | Large |
| Type | small abomination, large abomination |
| Flags | Evil Unbreathing |
| A hideous conglomeration of mangled body parts, possessed and altered in ways that challenge sanity. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it.
“No — it wasn't that way at all. It was everywhere — a gelatin — a slime yet it |
Useful Info
Tips & Tricks
- One stat that isn't randomized is their willpower. Unfortunately, at 100, it is moderately high: don't expect Hexes or hex wands to do much unless they are at high power.
- They are vulnerable to Dispel Undead.
- Their health does not regenerate naturally, so you can kite them or stair dance to whittle them down.
Alternate Tiles
History
- In 0.32, large abominations will lose their randomized attributes in favor of spawning with one of three permanent buffs: haste, might or regeneration.
- Prior to 0.31, large abominations had randomized speed (6-12).
- Prior to 0.27, large abominations could heal by merging with crawling corpses and macabre masses. Also, monsters could cast Twisted Resurrection to create large abominations.
- Prior to 0.16, players could also cast Twisted Resurrection.
- Prior to 0.14, abominations could regenerate naturally.