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Warding

From Ashenzari's Archive
Revision as of 15:41, 31 January 2026 by imported>Qqqqwe2 (new warding page)
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This article is about the status condition. For the removed intrinsic, see Warding (intrinsic).


Warding is a monsters-only status effect that grants immunity to all damage at range, requiring the attacker to be within melee range any damage to be dealt.

Effect

Warded creatures are completely immune to damage from sources that are not within an adjacent tile. This does not mean that all ranged damage is nullified, only that you must be within melee range for the attack to land. Summoned creatures and other allies must also be within an adjacent space to deal damage, but their summoner is not required to also be next to the target.

Debilitating effects such as poison or slowing can be applied from range, but any damage will not occur until the source is next to the warded target. Warding cannot be removed through a wand of quicksilver or Yara's Violent Unraveling.

Sources

All sources of warding are permanent; they do not wear off over time and cannot be removed by any means.

History

  • The warding status effect was added in 0.34.